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ABOUT ME
I was born in 1998 and since then, I've always been a fan of video games.
As a child, I played on my sisters consoles, whether it be Super Mario Land (GBC) or à Oddworld (PS1). I played on their devices more than they ever did.



Naturally, my hobby quiclky became a passion.
Since the beggining of my teenage years, I knew I wanted to work in the game industry.
I wanted to specialize in Design because I like to know how a game is made rule-wise, from brainstorming the mecanics to level design, and I wanted to think of different ways to give my future players fun.
I began with a general scientific course in 2013 (PAUL MÉLIZAN, Marseille), which allowed me to extend my career choices.
Once i've obtained my high school diploma, I joined in 2016 a private 3D school named OBJECTIF 3D (Montferrier-sur-Lez).


There, I learned all 3D basics (modeling, texturing, rigging, animating,...) before specializing in Design (creating mecanics, designing levels, creating quests..).
The different school projects, combined with some Game Jam projects as well as viewing of books, videos and articles about Design allowed me to gain a lot of experience.
My course over in 2020, I can now put my mark in the making of games that will make people happy.

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