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ABOUT ME
I was born in 1998 and since then, I've always been a fan of video games.
As a child, I played on my sisters consoles, whether it be Super Mario Land (GBC) or à Oddworld (PS1). I played on their devices more than they ever did.



Naturally, my hobby quiclky became a passion.
Since the beggining of my teenage years, I knew I wanted to work in the game industry.
I wanted to specialize in Design because I like to know how a game is made rule-wise, from brainstorming the mecanics to level design, and I wanted to think of different ways to give my future players fun.
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I began with a general scientific course in 2013 (PAUL MÉLIZAN, Marseille), which allowed me to extend my career choices.
Once i've obtained my high school diploma, I joined in 2016 a private 3D school named OBJECTIF 3D (Montferrier-sur-Lez).
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There, I learned all 3D basics (modeling, texturing, rigging, animating,...) before specializing in Design (creating mecanics, designing levels, creating quests..).
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The different school projects, combined with some Game Jam projects as well as viewing of books, videos and articles about Design allowed me to gain a lot of experience.
My course over in 2020, I can now put my mark in the making of games that will make people happy.

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